
Map Game
Find the correct countries, enter the code on the screen and confirm.
A hacker has taken over the system and the countdown starts at 60:00. Unless your team cracks the wooden chests and sets the Sphere to the right state, the virus wins. Red Alert is a "stop the virus" game built for corporate teams.
The hacker has released a virus that locks the systems and left a message. Each team faces a wooden chest full of game modules; in the middle of the room sits the Sphere with the main countdown. The codes that come out of the chests are linked: one does not open before another is solved. The Sphere goes quiet only when every switch is in the right state.
From the briefing to the Sphere: a Red Alert session in eight steps — on a 3D model of the real chest.
The hacker's message hits the screen and the chests arrive at the tables. The keypad wakes up and the countdown starts at 60:00.
The first code opens the horizontal drawer on the right. Find the correct countries on the lit world map and enter the code on the keypad.
The upright drawer right above it holds the gears (the colour game in some chests): solve the crypto question.
The drawer on the left holds the light board (the button game in some chests): light up the whole board twice and verify two combinations.
The small drawer at the back corner holds a stethoscope. The chest is saying something; where and how to listen is for the team to find out. Every chest has it.
The drawer at the front corner holds protective goggles, a mirror and a few more tools. We will not say what they are for — one compartment of the chest is still closed.
Use the tools in the right place the right way and the lid, hinged at its middle, pops open: two mainboards, one on the lid and one inside (the switch game in some chests).
The collected codes go into the Sphere. When the switches are in the right state the virus stops and the countdown freezes with time to spare. Then a short debrief.
Scroll to play it through; the chest turns to the drawer that opens
Every drawer holds a different module; all of them our own design.
Find the correct countries, enter the code on the screen and confirm.
Put the blocks in the right order to open the password screen.
Light up the whole board, twice; verify two different combinations.
Follow the lights and repeat the sequence with the buttons.
Listen carefully: the message is in Morse, the clue is under UV light.
Find the hidden laser and hit the target.
Decode the meaning of the colours and answer the secret question.
Turn the gears to solve the crypto question.
Listen to the story: which switch goes which way?
Match the correct plugs and connect them.
The main countdown lives here. Switch to the correct states and stop the virus!
The modules and the number of chests are set for your group; no two sessions play the same way.
The game ends; the habits stay.
Getting the right information to the right team at the right moment works the same muscle in the game and at work.
The countdown is in front of everyone. Teams learn to stop waiting for perfect and make the good-enough call on time.
Every module asks for a different way of thinking. The team discovers who is good at what while playing.
There are no titles. Leadership moves to whoever is pushing the team forward at that moment, in plain sight of everyone.
Because the chests are linked, the only way to win is to talk to the other team. Competition turns into collaboration.
One mission, one clock, one outcome. A scattered group becomes a team looking at the same target within the hour.
The trailer and moments from the game.
Partners and clients
A hacker has released a virus that locks the systems. Teams collect codes by solving the modules in the wooden chests; the final codes go into the Sphere, and when the switches are in the right state the virus stops. The countdown starts at 60:00.
The number of chests grows with the group; teams play in parallel and the chests are linked. We settle the exact capacity together at the quote stage, based on your headcount.
The game itself runs on a 60-minute countdown; the total, including briefing and debrief, is planned around your schedule.
Any indoor space that fits the tables works: a meeting room, a hotel, a training centre. We handle set-up and pack-down, chests, Sphere and screen included.
Turkish and English. Bilingual briefings are available for mixed groups.
Yes. Red Alert is played in five countries through our partners; write to us for events abroad.
We quote by headcount, city and date. Fill in the form and we will get back to you shortly.
Tell us the headcount and the date; we will come back with a setup and a price.










